A world where mastery becomes power.

Exceptional people from different places and times have been brought to an unfamiliar world.

Each had already mastered a profession, craft or discipline. In this world, that mastery becomes supernatural power. Their Calling awakens.

No one knows who brought them here or why. Some search for the reason. Others see a second beginning and a chance to shape the new world.

Meet the Heroes.

Every Hero has a Profession and a combat Class. Browse by Class to meet the six Heroes currently available and see how their professions shape combat.

Support

Mary

Chef

Restores allies and turns a Chef’s tools into healing, protection and precise offense.

Support

Teacher

Teacher

Rewards careful sequencing and helps allies act more efficiently.

Attacker

Kath

Knight

Applies direct pressure through soul-based Attack Techniques.

Attacker

Dancer

Dancer

Builds momentum by following an ally’s Technique with one of her own, adding pressure through coordinated sequencing.

Tank

Tykel

Guardian

Protects allies by taking danger in their place and rewards well-timed interception.

Tank

Florist

Florist

Uses Guard Techniques, thorns and Poisoned effects to protect allies while punishing attackers.

Support · ChefMary
Attacker · KnightKath
Tank · GuardianTykel

Build your party before the first card is played.

Choose one Support, one Attacker and one Tank. All three Heroes begin on the battlefield, so your opening decisions are about how the party works together — not finding your characters in the deck.

Each Technique is performed by a Hero who can use it. Healing, protection, interception and focused attacks therefore depend on who acts and when.

What your Heroes use changes what they can become.

Level 1 Techniques can become Mastery when a Hero performs them. The Mastery marks that Hero builds determine which Level 2 Paths can become available.

01

Perform a Technique

When a Hero successfully performs a Level 1 Technique, that Technique can become part of the Hero’s Mastery.

02

Build toward a Path

Mastered Techniques carry Attack, Support or Guard marks. Two differently named mastered Techniques with the same mark make the matching Level 2 Path available.

03

Develop the Hero

Choosing a Path activates its persistent Passive and adds that Path’s Level 2 Techniques to the Main Deck.

Learn how a battle works.

Learn how a match flows — from party selection and Action Opportunities to Techniques, Mastery and Level 2 Paths.

How to Play
Callings Awakened How to Play video preview

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