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Restores allies, prepares the team, and can turn practical tools into healing, protection, or offense.
A tactical physical TCG where your Heroes develop through the Techniques they master.
Choose a Support, Attacker and Tank. All three begin in play. As each Hero masters qualifying Level 1 Techniques, that Mastery can make different Level 2 Paths available during the match.
For TCG players who enjoy tactical party combat, deckbuilding and character progression.
Exceptional people from different places and times have been brought to an unfamiliar world.
Each had already mastered a profession, craft or discipline. Here, that mastery awakens as supernatural power — their Calling.
No one knows who brought them here or why. Some search for an answer. Others see a second beginning and a chance to shape the new world.
Those beliefs create conflict, alliances and rising factions. The true reason they were brought here remains unknown.
Every Hero has a Profession and a combat Class. Browse Supports, Attackers and Tanks to see how different professions shape a party’s combat identity.
Restores allies, prepares the team, and can turn practical tools into healing, protection, or offense.
Rewards sequencing and supports allies after they act, with paths toward support, offense, or control.
Applies direct pressure through soul-based attacks, while her Mastery can pull her toward protection or support.
Builds momentum from party sequencing and coordinated attacks, with alternate routes into Guard or Support play.
Intercepts danger and protects allies through timing, with development that can deepen defense, guidance, or retaliation.
Uses protection, thorns, Poisoned, and sustain to absorb pressure while creating consequences for attackers.
Choose one Support, one Attacker and one Tank. All three Heroes begin on the battlefield, so your opening decisions are about how the party works together — not finding your characters in the deck.
Techniques are performed through eligible Heroes. Healing, protection, interception and focused attacks therefore depend on who acts and when.
A Hero can master qualifying Level 1 Techniques they successfully perform. That Mastery records how the Hero has fought and determines which Level 2 Paths can become eligible.
If the Technique resolves legally and creates a real game effect, the Hero can master one copy of that named Technique.
Mastered Techniques carry Attack, Support or Guard marks. Two matching, differently named Mastery cards qualify the corresponding Level 2 Path.
The chosen Path activates its persistent Passive, then two copies of each of its two Level 2 Techniques are shuffled into the Main Deck.
See the current rules in context, including Action Opportunities, shared AP, Hero actions, Mastery and Level 2 development.
How to Play
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Play Callings Awakened in your browser using the current physical TCG rules. Choose a party and play against the computer — no download or second player required.
Play Online
Online Battle Arena
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