Cards become Hero actions.
Choose a Technique from your changing hand, choose an eligible Hero to perform it, pay AP, and resolve the effect through that Hero.
Build a party of three Heroes. Perform Techniques through them. Master the Techniques you actually use, then let those choices shape how each Hero develops during the battle.
There is no waiting to draw your core team. Your Support, Attacker, and Tank begin together, and every decision is about what those Heroes do with the hand you are given.
Choose a Technique from your changing hand, choose an eligible Hero to perform it, pay AP, and resolve the effect through that Hero.
HP, DEF, readiness, protection, status effects, and positioning decisions matter across the entire party.
Qualifying Level 1 Techniques you actually perform can become part of that Hero’s 3-slot Active Mastery Loadout.
Support, Attack, and Guard Mastery can open different Level 2 paths, so a Hero’s direction reflects how that Hero has been played.
Heal, protect, intercept, pressure a vulnerable target, and manage the loss of a Hero through Rebalance. Defeat all three enemy Heroes to win.
Build your party from two Supports, two Attackers, and two Tanks. Their professions give each Hero a different way to express the same battlefield role.
Restores allies, prepares the team, and can turn practical tools into healing, protection, or offense.
Rewards sequencing and supports allies after they act, with paths toward support, offense, or control.
Applies direct pressure through soul-based attacks, while her Mastery can pull her toward protection or support.
Builds momentum from party sequencing and coordinated attacks, with alternate routes into Guard or Support play.
Intercepts danger and protects allies through timing, with development that can deepen defense, guidance, or retaliation.
Uses protection, thorns, Poisoned, and sustain to absorb pressure while creating consequences for attackers.
Progression is not selected before the battle. It emerges from the Techniques a Hero actually performs.
Your shared hand changes as the battle develops.
Attack, heal, protect, prepare, or manipulate the fight.
The chosen ready Hero spends the action and becomes used.
Qualifying Level 1 Techniques record how that Hero has fought.
Earned development reveals a path, passive, and new Techniques.
Play directly against the PC, or watch PC vs PC to see the battle flow before taking control yourself.
Play NowThe dedicated guide walks through a real Round using the same arena layout, then explains Mastery, Level 2, Rebalance, and the complete player rules in plain language.
How to PlayThe most useful feedback is specific: where you hesitated, what the interface failed to explain, whether a battle dragged, and whether Mastery and Level 2 felt understandable and rewarding.
The feedback form opens in Tally so your responses are securely submitted and easy for us to review. It should take less than two minutes.
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